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Writer's picturekiran kulkarni

Game of silence

Kazimir Malevich wrote a manifesto of Suprematism inspiring pure feeling with non-objective representation. Can we feel this in a card game?



Deck of Cards, Supermatic compositions, some cards feel heavy, some light, some noisy, some silent, some ambivalent. Silent card wins. Endless gameplays.

Traditional cards depict world of kings, queens, jacks, and gameplays inspired by war strategies. Most card games are a combination of pattern matching, fishing, shedding, trick-taking, gambling forms. For a Suprematist, an objective in itself is meaningless, the significant thing is the feeling, the one that gives the fullest possible expression as such and ignores familiar representations.

Can one evoke pure feelings in a card game ? Will it be mechanics or the visuals or the narrative? Game of silence is a deck of 56 cards of Supermatic compositions. It has many game plays but the essentials a player with a card that is less noisy gains. The players are expected to decide the card that is noisy, heavy or silent. Judging the visual composition on the card, they cooperatively decide the card that is more silent. The player with more silent cards gains a certain benefit in the turn.

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